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Call of Duty: Modern Warfare 2 review

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Fri, 20 Nov 2009 11:40a.m.

Reviewed by Daniel Rutledge

In 2007, Call of Duty: Modern Warfare blew all other first-person shooters away. A sequel was inevitable and unlike movies, videogames are blessed with having a very high chance of each sequel being better than the original.

I’ve been waiting for this title since then and eagerly watching all the trailers and news releases that came out leading up to its release. Finally, the wait is over, and my particularly high expectations have been met. And exceeded.

Modern Warfare 2 is better than the original Modern Warfare, which was better than all the other Call of Duty’s. Modern Warfare 2 is better than Doom, Quake, GoldenEye, Halo 3, BioShock, Wolfenstien, Killzone 2­­ and everything else – it’s the best first-person shooter ever, even with nostalgia in the equation. It is also one of the best games ever made of any genre and about as much fun as you can get from a gaming experience.

The single-player campaign takes the now stock standard 10-ish hours to complete. If this is all you’re going to use the game for, then hiring it would probably suffice, even though you’ll want to play it through more than once – you can just hire it again. It manages a nigh-perfect mix of ‘Oh my God that’s amazing’ cinematic moments and plain old shoot ‘em up action. Each level is particularly well modelled and you’ll often find yourself wanting to look around at all the amazing stuff, but you can’t. You’ve got to speed through each mission with an extreme urgency. There are tonnes of bad guys wanting to kill you constantly, so no matter how detailed and pretty everything is, you really gotta keep moving.

One of the highlights of the first Modern Warfare was the segment where you played a wounded soldier crawling out of a crashed helicopter only to see a nuclear bomb go off and kill everything nearby – including you. There are some similar bits in Modern Warfare 2 that are truly amazing, and I won’t spoil what they are, but rest assured your jaw will drop more than once at the awesomeness. The controversial part where you play an undercover agent with a terrorist group carrying out a brutal attack on civilians is amazing, but if you are likely to be offended by it there is ample opportunity to skip it, with no achievement penalty.

The storyline is pretty cool. It’s the usual bad guys wanna destroy the world via World War III type scenario. It’s told in sound clips over data screens that are kind of Google-Earth style maps in between each mission, where you switch between a few characters. This fast-paced narrative is actually reasonably difficult to follow, which is occasionally just a little annoying. Some other reviewers have cited the single-player story as being weak, but I disagree – if you really want an engaging story, shoot ‘em up games are not the place to find it. The story works just fine for keeping you engaged in what you’re doing and why and I'm happy for developers Infinity Ward to spend more power on making the gameplay better rather than wasting it on story driving cutscenes.

Multiplayer is the real strength of the title. I play it on Xbox Live and there have been some major improvements on the groundbreaking Modern Warfare. The lobby system is just as painless as ever and puts you into the sort of game you want to play extremely quickly. The servers are always packed with loads of gamers and you are matched automatically to a well matched game, ping wise, which is fantastic. There is a new feature which forces matches onto a new host if the original host of a game quits, which is great as you will never lose points from a match unless you yourself quit. The slow-motion replay of the match winning kill at the end of every game is another very nice new feature.

The revolutionary reward system developed for the first Modern Warfare has been tweaked up hard and is now much larger in scope and with a great deal more customisation involved. I was like an excited little kid when I saw the trailer revealing that a new killstreak reward would enable you to be the gunner on an AC-130, among other brilliant new ones. I was a little concerned that it would be too much of an advantage though. Now having played a number of multplayer matches where such killstreak rewards have been used, I see how it all works out well. The better the benefit, the higher the killstreak you have to achieve, meaning you really have to earn the hell out of those rewards. The biggest one is a tactical nuke which ends the game by killing everyone and automatically gives you the win – but to score that sucker you need to get a mighty 25 killstreak, which is extremely bloody difficult.

There are also callsigns and emblems to give you a unique identity as you play and there are truckloads of them that are constantly unlocked with every game you play. These aren’t nearly as exciting as the new killstreak rewards, but it’s still nice to have. Of course there are the standard weapons and weapon upgrades to be unlocked constantly too, except there is simply way, way more than in Modern Warfare. The new thermal scopes are brilliant, especially when used to see through smoke and take unsuspecting enemies down. It might be intimidating when you first start playing to be facing players way better than you with vastly superior weapons, but don’t worry. You will definitely score kills and pretty quickly be making upgrades yourself.

The new, much-hyped co-op mode called Spec Ops is another great new feature. It allows two players (either split screen, system link or online) to play through some of the best missions taken from both the new campaign and the first Modern Warfare too. These are kind of arcade-style levels which test different aspects of your gameplay. There are snowmobile races, stealth missions where you use silenced weapons and sneak about, hardcore areas where you have to wreak maximum kills, even a stage where one player is in an AC-130 gunning down and helping the other on-foot player through the level. The co-op levels are very different to other forms of Modern Warfare play and while they won't have the longevity of standard mutliplayer matches, they're still a very exciting and fun activity for you and a friend or two to play with.

The graphics are very impressive, but I have to say they didn’t blow me away like other elements of the game did. They are really, really good, don’t get me wrong, but straight after playing the likes of Uncharted 2 it’s not like they’re the best graphics ever seen. The sound design of the Call of Duty franchise has always been a strong point and while it’s not high on some gamer’s priority lists, it’s very important for me. There have been no real noticeable differences to the first Modern Warfare, which is fine, as that really was the bench setter. Each weapon sounds unique and realistic and - along with all the other sounds - brilliant.

Which brings me to the soundtrack. Hollywood legend Hans Zimmer has crafted an extremely fine score for the game, very similar in a lot of places to his work on Christopher Nolan's The Dark Knight. It gets a little over-dramatic in the stage where you battle around the White House, but that's understandable for the American consumers. Zimmer's score is just another way Modern Warfare 2 ups the epicness. It's great.

Modern Warfare 2 is an all-round class act. Developers Infinity Ward have raised the bar considerably once again. They’ve broken some new ground but basically improved upon the very sound basis that was Modern Warfare. I don’t imagine I’ll stop playing this before the next Modern Warfare comes out and I’m pretty confident it’ll still be gloriously sitting in the throne of ‘best first-person shooter of all time’ when that happens.

     Call of Duty: Modern Warfare 2
:: Publisher:
Activision
:: Developer: Infinity Ward
:: Format: Xbox 360
:: Rating: R18

 
 

Comments [15]

jared
24 Nov 2009 11:34a.m.

one part of modern warfare 2 that is lacking compared to world at war is the gore factor, in the single player game when who threw a grenade at a guy it would blow off his arm of leg etc, so why is MW2 lacking in this area? i thought it was supposed to be realistic, but instead when you shoot a guy and he goes down he just looks the same as if he was never shot, yet this game has a R18 sticker.the same should apply for mulitplayer, it needs more gore.
i wouldnt play any first person shooter on PC because using the mouse/keyboard combination sucks.


its so much easier to just buy the new types of controllers for consoles like the PS3 Frag FX controller, which is bascially a cross between the ps3 controller and a mouse. you have one in each hand, with the right hand using the mouse ( exactly like you would on a comp) and the left doing all the other stuff. it sounds really hard to use but its so simple. easier than using a mouse and key board, and you dont even have to have something to rest it on, you can have it inthe air if you want.

so all the people saying that a PC is better for first person shooters than a console is wrong, firstly you just lack the skills to use a controller and secondly this new controller is better than what you would use to a comp.

plus the multi player suck on PC limited numbers of people in each game is reall bad. but on a console you have more.

you can play on you 19 inch monitors with your keyboards, while i sit in my lazy boy and play my ps3 on my 52inch lcd.

Truman
23 Nov 2009 10:35a.m.

Yup,although COD4 will always have a charm about it. MW2 is far superior and I won't be buying another game for a while.

my review
21 Nov 2009 8:14a.m.

First off, I believe this is the best FPS out there. However, to be better than games that preceded it is to be expected, not revered. This is a great game, no doubt, but it’s not as revolutionary as COD4 was. That was leaps and bounds better than everything else at the time. MW2 is just marginally better. The campaign is decent, but it's been done before. The cinematic moments have become iterative--the shock and awe moments have become desensitized because we've seen them in COD4 already. Hence why they had to throw in the airport scene to try to throw something new at you, but it doesn't work. Spec Ops is a great add on. Multiplayer is slightly better. All in all, definitely a keeper, but don’t treat it as the best thing since sliced bread. In summary, it does what a sequel should do, which is enough this time around. Hopefully, they can start with a blank template for COD8 and revolutionize the genre once again.

decent gamer
20 Nov 2009 10:01p.m.

Thats the thing, almost all reviews are based on the 360 version of the game - the PC version goes barely noticed. And in response to PC controls they lay waste to the console controller by a matter of ergonomics, you can't beat the accuracy of your entire hand(mouse) vs one finger(thumbstick). Also the boycotts are not just for server issues but for all the issues I posted before and more, the PC versions of games now are being reduced to the level of consoles. The majority of those sales that you listed too are for consoles

mouse and keyboard gaming sux
20 Nov 2009 9:25p.m.

The reviewer clearly states they are playing the game on xbox live, on a 360. The server issues with PC were not mentioned presumably because he has not played it on PC. And even though some gamers boycotted the game due to the server issues, it has still sold an insane amount - $US550m in 5 days. What does that tell ya.

someone that loves halo and now plays mw2(still playing halo tho)
20 Nov 2009 8:49p.m.

Killzone 2 sucks. my brother got it and he barely plays it call of duty is far superior id rather play viva piniata than that crud of a game

A decent gamer
20 Nov 2009 7:25p.m.

Don't get me wrong here, MW2 is awesome but it is let down by its most prominent feature: multiplayer. As a PC gamer MW2 to me is let down by IW's choice of removing dedicated servers and replacing it with a poor P2P system, IW.net(the so called feature of if a host disconnects the game wont close). While it may be reasonable on console systems this P2P is absolutely s**t relative to the previous systems used on PC(No server list, forced matchmaking with huge latency 200+ms). Also with the removal of features such as lean, system console, restriction of multiplayer players to 9v9(compared to the previous max of 32v32), short campaign(5hrs not 10ish) and price of $90US it completely outweighs the res of the feature on this game. A fail of a console game in all respects

CHIEFS101
20 Nov 2009 7:20p.m.

Yea iv played Killzone 2 and i think i wasted $120 because i finished the campain in 3 hours but i havnt finished call of duty yet and the campain is the best campain iv ever seen.

J Winskill
20 Nov 2009 6:38p.m.

I see you forgot to say how there are no dedicated servers which takes away the mods and clan matchs.
and you also forgot to say that alot of people are not buying the game beacuse of this very reason

Daniel Rutledge
20 Nov 2009 4:32p.m.

Hi guys thanks for reading my review and commenting. 'Not Biased' I love KZ2, I thought it was really fantastic. But after playing it heaps for about 2 months, even with the awesome clan and ladder stuff they did with multiplayer, I found I was playing call of duty MW or WOW again and again. I think MW2 is much more than an expansion - there are a number of upgrades to the multiplayer mode which make it very new and advanced. Then there's the all-new co-op mode which is awesome. And an entirely new single player campaign which is one of the best ever created. Don't get me wrong I loved Killzone 2, but I honestly think that MW2 is the best.

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