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Kick Ass was a hit with many gamers, despite its negative portrayal

Kick Ass was a hit with many gamers, despite its negative portrayal

Wed, 08 Sep 2010 3:18p.m.

By Dene Benham

The world hates us.

Even to this day, despite being part of an industry generating billions, the world still looks down on gamers the world over.

Yes, I’m including all of us in the world wide gaming industry. That includes game designers, developers and most importantly consumers. All the way down to lowly game reviewers, editors and website administrators.

The reality is that the world still looks at us as children, as nerds, as pathetic and lonely and smelly, and we are always (and I mean ‘always’) male.

While we may occasionally be these things, we are also brave (at least we are if we hang out in Hawaiian Internet cafes) as well as inherently intelligent, effortlessly creative and above averagely good looking (after a shower and if we can find a clean shirt). And, we also have exceptional digital dexterity - which has to count for something.

But no, digital dexterity doesn’t seem to count for much. Not if we take a look at how gamers are presented in the media, be it mainstream news or popular culture.

If we’re not being slagged off by pillars of the local community like Michael Laws, we’re being labelled racist by the well respected and undoubtedly well-meaning Italian/American service organisation UNICO National. (And no, I’m not being nice because I’m afraid of getting whacked).

That’s if we’re lucky.

If we’re not, we’re stereotyped as drug dealing minor criminals passing the time between stalking high school girls and dying horribly at the hands of miniature, purple-haired crime fighters.

While I will admit that gamers are guilty of some pretty horrendous crimes (I still remember the weekend I rented out, and played, the Little Britain game – and I’m still trying to find redemption) in terms of say, whackings, I think the gaming community is still a fair way behind the hi-score posted by those in the Mafia.

So if countries, religions, ethnicities, Nazis, zombies and invading aliens can complain that we are portraying negative stereotypes, that we are reinforcing racism and discrimination, that their culture is being undermined by our focusing on a few extreme cases, then so can we.

So, without going for the obvious films like War Games, Galaxy Quest or Live Free or Die Hard (films where Mathew Broderick, Justin Long, Kevin Smith, and Justin Long again, play absurd stereotypical Internet Gods that can hack into the pentagon’s mainframe, to charge their Steam account to the President’s discretionary fund, while living on pizza and being nagged by their mum to put their dirty underwear in the wash) we’ll look at what’s going on out there, and what we should do about it.

We won’t look at films specifically set in the world of games or gamers; films like The Nines or Gamer where it‘s just science fiction. In these films, the world they are set in represents our entire society, so characters encompass a wider range of humanity. In these films there are heroes, villains, victims as well as tough, badass killers. The other reason we won’t look at them is because they’re pretty lame.

We also won’t look at documentaries like Second Skin or The King of Kong. Not because they’re misleading or disrespectful, but because the whole point to them, their selling point, is the strangeness of the people they follow. As gamers, we can look past the cosplay and sitting in your shed for hours on end playing Donkey Kong, and see them as stories about people. For us these films are about real people overcoming obstacles, meeting challenges, finding themselves and reaching their potential. For us these people are musicians, or doctors or film makers or fishermen. But for everyone else the oddness of these gamers, these people who play videogames and don’t mind being filmed playing videogames, is something they can’t see past.

So let’s have a look back at six films that have come out over the last ten years. Ten years where the gaming industry has grown to rival the film industry in terms of size and sales. Six ordinary movies with little or nothing to do with gaming. Comedies, dramas, action films and horrors. The characters in these films aren’t there to play the games. The scenes would work just as well if the characters were driving, or cooking, or watching TV. What the films show us is what kind of people play videogames; what kind of people pick up a controller and start killing Italian gangsters, African zombies, Arab terrorists or Nazis, from wherever Nazis come from. Are these characters strong and powerful? Are they intelligent and sexy, outgoing and in control of their lives? Let’s take a look.

Charlies Angels

Easily the best re-make of an old seventies series ever. Still holds up after ten years as a fun movie that somehow manages to be both an adolescent male fantasy, while staying firmly on the side of girl power. In the film two young boys are indulging in their boy fantasies - playing videogames - when they are presented with an actual real life fantasy in the form of a naked Drew Barrymore knocking on their door asking for a little help. As an audience we know they are completely unequipped to take advantage of the situation, and that even naked, Drew Barrymore’s character is in charge.

Shaun of the Dead

Awesome horror/comedy with typical foul mouthed, bleakness and irreverence that only comes out of the British independent film industry. In it Simon Pegg and Nick Frost play the iconic Shaun and Ed. While the zombies take over the world, Shaun’s buddy Ed is camped in front of the telly eating, drinking and playing videogames. What can we say. Ed’s a complete loser. He’s a fat slacker. Smelly and without a chance of ever getting a girlfriend. However, he is pretty good at killing Zombies. But then, all of us know that when the aliens land or the zombie nation rises, we’ll have our cricket bat, and we’ll know what to do.

The Break-Up

Vince Vaughn and Jennifer Aniston in a typical Vince Vaugh/Jenifer Aniston romantic comedy. Vince is a typical man-child. He’s not grown up, has no proper plan for the future and no sense of responsibility. And he never will until he throws away his toys and gets in touch with his feelings. Jennifer only wants him to open up and participate fully in the relationship. Yes, the film is that bad. Of course to reinforce all these stereotypical man-child attributes, Vince is always on the lookout for a spare hour to hit the streets of San Andreas and is more than willing to indulge in some man-on-man sport sim bonding with Jen’s new trophy boyfriend.

Reign Over Me

Now the serious stuff. Adam Sander plays Charlie, a man drowning in personal tragedy. Then he meets his old college roomy, who tries to pull him back from the brink. Charlie plays the fabulous Shadow of the Colossus a lot. As a metaphor it’s as big, lumbering and obvious as the monsters he is trying to scale. Charlie is withdrawn, isolated and totally screwed up. He hides in the videogame to escape a world he can’t cope with. If only he could scale the colossus in real life like he does in the game.

The Hurt Locker

War is hell, and not at all like a videogame. Except in The Hurt Locker where it’s almost exactly like a videogame. It doesn’t matter if James, Sanborn and Eldridge are searching dusty Iraqi streets, clearing factories or targeting snipers, gamers around the world have seen and experienced it all before in any number of videogames. So when we see the young Eldridge playing videogames while talking to his psychiatrist, we like him. He’s likeable, brave and has a proper job. But it’s not the experienced, tough, professional, highly skilled and in control James and Sanborn playing the games, is it? No, it’s the scared, unsure kid.

Kick Ass

My new favourite film. It’s very violent with a heap of cultural references drawn from all kinds of media - McLovin, Mark Millar, Nick Cage doing TV Batman and the guy who produced Lock, Stock and Two Smoking Barrels. You would think at the very least it would be kind to gamers. But no. Here the gamer is a stalker, drug dealer and murderer. Of course he is. Would we expect anything else?

So it’s true. They all hate us. The man (yes he’s still there) is still trying to bring us down. And while we don’t have any international, or national, organisation to speak for us, no gamer’s UNICO to distribute a worldwide press release damning the film industry for propagating such demeaning and hurtful cultural stereotypes, we’ll just have to endure. We are by now all used to being used as examples of lazy, juvenile, drug addicted criminals. As being portrayed as emotionally stunted adolescents, unfit, unattractive and obsessed with violence. We know in our hearts that it won’t change. At least till we get our own flat, take more regular showers, and maybe get out a bit more.

NZGamer.com

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Comments [4]

Swany
09 Sep 2010 5:06p.m.

I may be socially unstable and never speak to girls at all. But You know what? I don't care what anyone thinks. I'm really good at gamin, so I play games all the time. I don't care if I've lost all my friends because of it, I've got friends online now and they respect me because I'm the best call of duty player around.

Gamer
09 Sep 2010 4:14p.m.

I agree with "a gamer" you cant speak for all gamers. I have a normal life, infact most gamers do. I think youre speaking for nerdy gamers

A gamer
08 Sep 2010 6:56p.m.

I'm a gamer,I play ps3 online, with friends, this article is heavily wrong, if your life as a gamer is like that then that sucks for you but me and my friends lead normal lifes, we go out, socialise, have relationships, jobs and all at the same time we game very often. The only thing I agree with in this article is how gamers are portrayed in films as nerdy stereotypes, but who cares? Film is made of stereotypes, cheer leaders as seen as stupid blondes and, martial arts people are always asian and so on, If you actually feel offended by stereotypes of gamers by films then maybe you should get a life (not referring to the article writer) I don't see how major criminals being hardcore gamers is a stereo type because most criminals aren't gamers at all. Just because someone may scream in frustration at a shooting game or take awe in a good kill doesn't mean they are going to go on a shoot em up rampage in the streets. Gamers aren't looked down upon, the industry is a gold mine, hardcore skilled games are PAID to play and produce video content, Modern Warfare 2, made by Infinity ward and Produced by Activision is the single most profitting entertainment product in history, including film and music industries. Its follow up, call of duty: Black Ops is expected to surpass this success. More and more of the business world are noticing gaming as a profitable investment. The company based in california, Machinima, is company that produces video content on youtube about gaming, it pays their directors very well (well enough to make it aa full time job) Gaming is a respected BUSINESS and gamers themselves are being noticed by employers as people who can learn fast, adapt to situations and work well in teams. This article may have passed well 5-10 years ago but not these days.

Gary P
08 Sep 2010 4:42p.m.

Here here! There is not one piece of evidence in any form that gaming causes people to act violently in real life. NOT ONE. People attack gaming because its easy and people listen because they don't know enough about it to form their own opinion. Gaming stripped to the bone are puzzles and strategies, hidden underneath a fancy layer. It's a math book wearing a superhero costume. Even Grand Theft Auto underneath it's violence and cussing teaches the player about economics, critical thinking, vocabulary, mathematics, physics and philosophy, and that's the easiest target for gamers anyway. But the REAL point is that the controversy that gets spread it done on purpose. The more politicians talk about GTA for example the more teens and gamers want to rebel by buying it. They are doing exactly what the developers want them too, promote their title and it works a treat.

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